Archive for March, 2008

North American Virtual Console Update (03/31/08)

Monday, March 31st, 2008

While Japan didn’t see any releases on its Virutal Console last week, they did receive a boatload of new games for the new WiiWare. What are us dough-boys getting this week? Well, the launch of a new console for future game downloads and, um, well, something truly awful.
Wonder Boy (SMS; 500 points) - The […]

Hudson announces Alien Crush for WiiWare

Friday, March 28th, 2008

Fans of sci-fi inspired digital pinball games rejoice! Hudson Soft, the group behind Bonk, Bomberman, countless Shmups, and possibly some other types of games, has announced a sequel to their TurboGraphx-16 pinball game Alien Crush. Inspired by movies like Alien, Alien Crush isn’t your typical pinball game, foregoing traditional bumpers and obstacles for aliens and […]

Specs, Pricing revealed for Penny Arcade game

Thursday, March 27th, 2008

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode One, the first in a series of episodic games from pseudonym-prone comic strip duo Gabe and Tycho, will break a lot of new ground when it is eventually released. Being the first episodic game available for not only Windows-based computers, but Mac, Linux, and Xbox […]

In Brief: Play-Asia post-Easter, pre-Fools sale

Thursday, March 27th, 2008

Envious about the choices your Asian counterparts have when it comes to videogames? Still holding a candle for that dating-sim franchise to finally get a U.S. translation? Well, just go get Sprung, because that one isn’t happening.
However, if you’re looking for such fine things as Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 for the […]

Tetroid 2012: how all Tetris will be played in the future

Wednesday, March 26th, 2008

Despite the best efforts of highly paid futurists, most depictions of the future are often completely off base. For example, did you know that Back to the Future Part II takes place in 2015? That means we have only 7 more years to do the following: invent hoverboards and hovercars, manufacture self tying shoe laces […]

Slow News Day: Resident Evil 4 not announced for PS360

Wednesday, March 26th, 2008

One advantage that print publications will always have over their online counterparts is the ability to wait on information. Most game magazine publish one issue a month, so if there is a particularly slow news day, they’re unaffected. However blogs, with a constant need to keep you clicking through to advertisers, need to fill […]

WiiWare Launch: everything else

Tuesday, March 25th, 2008

While not to intentionally impose any sort of qualitative judgment on the remaining crop of titles available during WiiWare’s Japanese launch, here are the games that, at the very most, don’t really “do it” for me. These could very well “do you” very well; I’m not saying that these are “bad” games.
However, I have segregated […]

WiiWare Launch: Saku Saku Animal Panic

Tuesday, March 25th, 2008

Lost amongst the shuffle of higher profile WiiWare releases is Saku Saku Animal Panic, a game by independent American developer Epicenter Studios. Published by Konami, Animal Panic is a 3D take on the classic game Qix. Where in Qix you play as a line of pure energy sectioning off large portions of a playing field, […]

WiiWare Launch: Star Soldier R jumps on the Caravan

Tuesday, March 25th, 2008

One of the very first games announced for WiiWare was Hudson’s Star Solider R, an offshoot entry to their popular Star Solider/Blazing Lazers series. How is this Star Solider different than its brethren? Well, this version doesn’t really have a traditional single player mode. Star Solider R is basically the extra “Caravan” mode found in […]

WiiWare Launch: FFCC:MLAAK startling revelations

Tuesday, March 25th, 2008

Final Fantasy Crystal Chronicles: My Life as a King has the distinction of being one of the most impressive looking offerings available for WiiWare’s launch. Another distinction the game has is that it’s the most high profile game taking advantage of Nintendo’s pay-to-play, red wifi label initiative for paid downloadable content. This is all the […]